2972. There's no such thing as a LG blonde half-orc Paladin with blue eyes no matter what his back story is.
2973. Said half-orc Paladin do not have a huge fascination of blood and keep cutting himself in rituals for his deity to the point that the other party members start wondering how much pints of blood he has.
2974. When creating a spell that disarms an opponent by force of wind, said wind does NOT declothe them as well (they called it dispelling gust or wind).
2975. May NOT prestidigitate a deck of 52 playing cards and then imbue said cards with powerful spells thus enabling you to cast it 52 times (imbue spell does not and should not work like this!!!)
2976. IF 2973 and 2974 are ignored, may not prestidigitate a deck of 52 playing cards and then imbue them with dispelling gust of wind and then throw the deck into women's dressing rooms.
2977. Party members should keep an eye on the NE Hexblade to make sure he doesn't start raping any of the dying drows.
2978. When receiving a powerful flying battleship, make sure that the crazy CN Tinker does not dismantle the cannon.
2979. If the CN Tinker did not dismantle the canon, make sure he's pointing it at the right direction and no other party members are in the way when he fires it.
2980. Before firing the canon, the shooter MUST first warn the party members in the blast radius.
2981. Do not leave the CN Tinker alone with a bagful of explosives that he just recently made. Especially when you're in the BBEG's castle and he's off somewhere tossing the explosives around for fun.
2982. Never ask the CN Wild Mage to break the chains binding your hands. You may never know if she'll just call down a Meteor Shower to help you.
2983. If the Ninja happens upon a heated argument between party members, he may not knock out all the party involved (including the innocent bystander), toss them into their rooms and lock them in and say that it's the best solution to resolve the problems.
Take a guess where all this happened?