2972. There's no such thing as a LG blonde half-orc Paladin with blue eyes no matter what his back story is.
2973. Said half-orc Paladin do not have a huge fascination of blood and keep cutting himself in rituals for his deity to the point that the other party members start wondering how much pints of blood he has.
2974. When creating a spell that disarms an opponent by force of wind, said wind does NOT declothe them as well (they called it dispelling gust or wind).
2975. May NOT prestidigitate a deck of 52 playing cards and then imbue said cards with powerful spells thus enabling you to cast it 52 times (imbue spell does not and should not work like this!!!)
2976. IF 2973 and 2974 are ignored, may not prestidigitate a deck of 52 playing cards and then imbue them with dispelling gust of wind and then throw the deck into women's dressing rooms.
2977. Party members should keep an eye on the NE Hexblade to make sure he doesn't start raping any of the dying drows.
2978. When receiving a powerful flying battleship, make sure that the crazy CN Tinker does not dismantle the cannon.
2979. If the CN Tinker did not dismantle the canon, make sure he's pointing it at the right direction and no other party members are in the way when he fires it.
2980. Before firing the canon, the shooter MUST first warn the party members in the blast radius.
2981. Do not leave the CN Tinker alone with a bagful of explosives that he just recently made. Especially when you're in the BBEG's castle and he's off somewhere tossing the explosives around for fun.
2982. Never ask the CN Wild Mage to break the chains binding your hands. You may never know if she'll just call down a Meteor Shower to help you.
2983. If the Ninja happens upon a heated argument between party members, he may not knock out all the party involved (including the innocent bystander), toss them into their rooms and lock them in and say that it's the best solution to resolve the problems.
Take a guess where all this happened?
4 comments:
*stares*
Well, I have no qualms if it was indeed a little fun somehow for everyone...
HAHAHA.. O_o More.. more..
that means...little Cindy can make more cute spell names? :D
New entries by me
3012. When starting a campaign, there should be an age limit when creating PCs. No playing children under the age of 13 nor adults above 70 (ESPECIALLY WHEN YOU'RE PLAYING HUMANS)!
3013. No playing a 12 year old sorceress who have a star/heart shaped wand and has spells with names like "Takey" and "Jumpy".
3014. Especially when the one playing the sorceress is a guy.
3015. Do not try to steal a NPC's ring in broad daylight if you're not a rogue.
3016. Don't burn a farm to cause a distraction, so that the party member who were caught stealing the ring can try to escape, in the town you were all dispatched to help clear the kobold scourge.
3017. Before leaving to scout a distant dungeon, make sure you remember to distribute the party money you've been carrying since we left the academy.
3018. There is a limit as to how much pebbles you can carry.
3019. Carrying all those twigs and sticks to be made into arrows is moot if you don't have any craft arrow skill and you don't have any money to pay someone to craft them for you.
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